
I haven't found anything that'd I'd consider definitive via Google. Texture filtering - Negative LOD bias: Clamp ( this prevents the negative LOD that the doc says should be prevented, correct?)Īmbient Occlusion Setting: Quality <- Should this be off for ENB?Īmbient Occlusion usage: Enabled <- Should this be disabled for ENB?Īntialiasing - Setting: Application-controlled / OffĪntialiasing - Transparency Multisampling: DisabledĪntialiasing - Transparency Supersampling: Off / Multisampling Texture filtering - LOD bias: 0.000 / Automatic (the default value) In the Nvidia control panel I have the following overrides:Īnisotropic filtering mode: User-defined / OffĪnisotropic filtering setting: 16x <- Should this be off for ENB? I'm using Skyrim v121212 with SMAA and the current 310.70 Nvidia drivers at the moment.īasically I don't want to disable needed functionality but I also don't want unnecessary functions degrading either performance or visuals.įirst, in Skyrim I have AA Off since I'm using SMAA but should Anisotropic Filtering (AF) also be off in the skyrim settings when using ENB or left at 16 Samples?


Could I get clarification on the specific settings recommended for ENB?

I'm not absolutely clear on what settings I should be using since I'm not sure which values do what you suggest. Do not turn on SSAO in drivers, because it will cost performance but will not work with ENBSeries.

Do not set texture lod bias to negative values, it must be 0 only or not affected at all. Turn off all quality boost or degradation features in there, any kind smoothing is only produce errors. For better performance and compability strongly recommended to disable forced antialiasing, transparensity antialiasing and anisotropic filtering in display control paned or other tools which do this (NVidia control center, Catalyst control center).
